Do you want to drill tiny holes in your miniature gun barrels so they look like they could fire miniature bullets? Want to experiment with pinning hard-to-fix pieces in place when building and converting your miniatures? A reliable drill suitable for use on miniatures can be used in all manner of ways, and the Citadel Tools design team were eager to take on the challenge of redesigning the hobby drill to make it easier and safer to use by incorporating a number of design features:
– Designed primarily in a light-weight hard plastic to reduce hand fatigue
– Ergonomic shape incorporating ridges and grooves increases control and allows you to safely exert pressure
– Bit-securing barrel is recessed into the handle, so it won’t unscrew during use
– Freely rotating end cap allowing you to push down gently and rotate at the same time
– Includes four bits in two sizes, perfect for a wide variety of Citadel model kits, stored in their own container when not in use
Modern Citadel plastic kits are packed with details, extras, and add-on bits, including some very small pieces. The Citadel Tools design team had these fine details in mind when they redesigned the beloved cutters used by so many Warhammer hobbyists. This new set of Super Fine Detail Cutters includes a number of improved features:
– Ultra thin blades (about three times smaller than the previous model) allow you to get into tight spaces with ease, increasing visibility and control
– Blades meet perfectly flush on the back, reducing the amount of additional cleanup needed and reducing the risk of pieces pinging away when used properly
– Bump-stopping design makes it impossible to mash the blades together with too much pressure, which means they’ll stay sharp for longer
– Rubberised contoured handles, including flares near the blades for added control, precision, and safety.
– Extended handles to reduce the pressure required to make a cut, reducing hand fatigue
Every Warhammer hobbyist needs a hobby knife, so the Citadel Tools design team created one just for them. It features a fully sculpted hard plastic handle, and incorporates a number of clever features for safety and convenience:
– Fixed single slot blade barrel, ensuring perfect alignment
– Ribbed shroud behind the blade, allowing safer downward pressure and maximum precision
– Ergonomic handle to reduce hand fatigue, and prevent rolling on your desk
– Back-weighted design, so it’s less likely to fall with the blade down
– Blade changing thread recessed into the handle so the blade doesn’t loosen during use
– Blade cap
The Citadel Tools Knife also comes with a pack of six replacement blades in a container.
The Citadel Tools Knife is only available through retail stores and trade stockists. Visit your local Warhammer store with our store finder.
The incredibly popular mouldline remover has been redesigned by the Citadel Tools team to be more useful than ever. This version of the Mouldline Remover includes a number of improved features:
– Longer and thinner nose, roughly half the size of the previous version, reaches every nook and cranny while increasing visibility and precision
– Ergonomic handle is tapered in the front, allowing you to change to a pencil-like control grip for fine work, with a chunky base to allow greater comfort and reduce hand fatigue during normal use
– Notched back designed to clean up the tapered edges of your bases, making it quick and easy to get a paint-ready finish
The Hierotek Circle are especially calculating, even by Necron standards. What better way to skew the algorithm of combat then with a set of matching Kill Team dice?
This set includes 20 six-sided dice measuring 16mm along each edge. They are cast in an orange and black swirl finish, featuring white pips and a Hierotek Circle Kill Team icon on each 6 face.
The Kasrkin are the most highly-trained and well-equipped elite of the Cadian Defense Force, tasked with taking on the toughest foes. Show a little Cadian pride with this set of themed Kill Team dice.
This set includes 20 six-sided dice measuring 16mm along each edge. They are cast in an orange and black swirl finish, featuring white pips and a Kasrkin Kill Team icon on each 6 face.
An evil entity stalks the forest of Briardark, and the revered beasthunter Samuel Helmgaart must recover from tragedy to protect his village.
READ IT BECAUSE
Continue exploring the tale of Mhurghast and find out what life looks like in Shyish, the Realm of Death, as nightmares become reality.
THE STORY
Evil stirs in Briardark, an ancient forest that looms over the Shyishan village of Felstein, where whispers abound of the spectres and brutes that lurk amongst the trees.
One man keeps these perils at bay – Samuel Helmgaart, the revered beasthunter of Felstein – but when tragedy strikes his family, an unknowable foe is unleashed, one that stalks the villagers and turns neighbour against neighbour.
Soon, a witch hunt ensues, and in the midst of his own sorrow Samuel’s daughter, Cicely, struggles with grief that has twisted into something dark. To save her, the beasthunter must track down the entity in the forest, and the evil that beckons to his daughter from beyond a most hostile grave.
Follow the exploits of Oltyx, who – having finally seized the throne of the Ithakas Dynasty – now faces far greater threats, from within and without. He soon learns that the lessons of kingship are not quite what he had hoped.
READ IT BECAUSE
Experience the tumutluous reality of ruling a necron royal court and battling the the Imperium from the perspective of an necron lord whose mind is split into discrete partitions.
THE STORY
After centuries of exile, the necron lord Oltyx has at last been granted the thing he has always craved: the throne of the Ithakas Dynasty. Kingship, however, is not quite what he had hoped for – Oltyx’s reign currently exists aboard the dying battleship Akrops, as it lumbers away from the ruins of his crownworld. Behind it is a hostile armada of unfathomable size, launched by the barbaric alien war-cult known as the Imperium of Man. And within the Akrops’ sepulchral hold, an even greater threat festers – the creeping horror of the flayer curse.
Faced with such overwhelming odds, Oltyx leads a desperate voyage into a darkness so profound that salvation and doom look much the same. If he and his dynasty are to make it through that long night, Oltyx will have to become a very different sort of king.
An elite squad of Cadian Kasrkin are tasked with a critical mission behind enemy lines. They must rescue their general in xenos-held territory before his dangerous knowledge falls into enemy hands. But not all is as it seems…
READ IT BECAUSE
See the legendary elite soldiers of Cadia in action as they take on a mission so dangerous it could only be trusted to troops with their training and equipment.
THE STORY
When the perfidious t’au bring down a valkyrie containing an Astra Militarum general on the besieged Imperial world of Dasht i-Kevar, all could be lost – what the general knows could break the war effort, and see the planet fall under the control of the vile xenos.
Only the Kasrkin stand a chance at bringing him back. They are the elite of the elite, but the enemy that Captain Bharath Obeysekera and his squad are called upon to fight is unlike any they have faced before – the desert itself, endless and implacable.
With sandstorms cutting them off from support, Obeysekera has only his soldiers to rely on. As the Kasrkin journey deeper into the wastes, they begin to realise they’re not the only hunters searching for the missing general, and that their war has caught the attention of something ancient lurking beneath the desert sands…
As the Indomitus Crusade begins, Roboute Guilliman tasks the Davamir Compact to find a route across the Great Rift.
READ IT BECAUSE
Witness the deadly politics and incredible wealth of the Imperium’s privateers, as three powerful rogue trader dynasties put their considerable assets to work for the greatest crusade in millennia.
THE STORY
Proud Lamertine. Fierce Helvintr. Cunning Radrexxus.
Since the halcyon days of the Great Crusade, these noble rogue trader dynasties have plied the void in the Emperor’s name, answering to whomsoever sits as the king of the Davamir Compact. There has been profit and adventure and abundance in these times… Yet now the galaxy is changed, divided by the birth of the Great Rift. As plans are drawn up for the most immense crusade imaginable, the Emperor’s reborn son demands that the Compact seek a way across the Rift.
When tragedy and betrayal threaten all their endeavours, it is the Lamertine heir, Erastus, who must rise to the fore – to guide the disparate forces of the Compact in service to their sacred mission, to avenge the wounds done to them by hidden hands, and to reveal the darkest secrets threatening the Imperium’s dreams of unity…
In the hellish close confines of the space hulk Gallowdark, elite kill teams stalk each other through haunted corridors. Millenia ago, an Imperial Inquisitor and a regiment of loyal Cadian Kasrkin recovered an ancient xenos artefact, but their ship was lost in the warp and fused with the colossal floating mass of Gallowdark. Only a few years have passed for the Kasrkin survivors trapped within its time-bending mass, though thousands have gone by in the galaxy outside. Now, the Necron owners of that relic have awoken from eons of slumber – and Technomancer Hamanet the Relentless of the Tsarakura Dynasty will stop at nothing to reclaim his lost creation.
Kill Team: Shadowvaults is a full expansion box for Warhammer 40,000: Kill Team, the ultimate sci-fi skirmish game. It includes miniatures for two complete new Kill Teams – the hard-bitten elite Kasrkin shock troops of Cadia, and the newly-awoken Necrons of the Hierotek Circle. They’re packed together with loads of space hulk terrain, which is fully compatible with the set found in Kill Team: Into the Dark, along with transfers, a double-sided game board, and a rules manual including missions, background material exploring the mysterious setting, and full rosters for the two kill teams.
In this box you’ll find:
1x 120-page Kill Team: Shadowvaults rules manual: Plunge deeper into the Gallowdark, with background material exploring this vast space hulk and the operatives seeking to escape its clutches. This manual also offers new rules, datacards, and background tables for both the Kasrkin and Hierotek Circle kill teams, plus additional killzone rules for sentry turrets and robots, nine Shadow Ops missions with new rules for infiltration, and nine Critical Ops missions for playing in the Gallowdark.
18x Citadel miniatures: Two full kill teams, including Astra Militarum miniatures available for the first time in this box, each featuring a wide array of customisation and alternate assembly options. Extra components allow for deep personalisation of your Kill Team, and many models can be assembled as multiple different kinds of operative.
Kasrkin Kill Team:
– 10 all-new elite Astra Militarum troops, available for the first time in this set – replete with incredible details and loads of options
– Components to build specialists like a Combat Medic, Demo-trooper, Sharpshooter, Gunner, and Recon-trooper
– Full transfer sheet with 597 markings and icons
Hierotek Circle Kill Team:
– Eight Necron models – five of these can be built as Immortals or Deathmarks, along with a Cryptek Technomancer, and an upgrade frame to build mechanical aides
– Extra components to build specialists like the Apprentek, Immortal Despotek, Plasmacyte Reanimator and Plasmacyte Accelerator
– Additional cosmetic options to customise your Necrons
45x pieces of Killzone: Gallowdark terrain: This modular system of walls, doors, and pillars can be arranged in a huge variety of configurations to create different room and corridor layouts, with glueless assembly allowing you to adjust their positioning in-game. It includes 11 new pieces of terrain, including a sentry turret, robot crawler, security panels, cameras, bomb, weapons lockers, and equipment stashes.
1x double-sided Shadowvaults game board: Set up your terrain on this folding cardboard game board measuring 30″ by 22″, depicting the battle-scarred deck plating of the space hulk on both sides.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
You’ll need a copy of Warhammer 40,000: Kill Team Core Book to make full use of this supplement.
Tussen 1985 en 1998 gaf Arboris en voorloper DendrosDe Zoon van de Arend in elf albums uit. Tussen 2004 en 2007 gaf Arboris ze opnieuw uit, voor het merendeel met nieuwe covers. Daniel Vaxelaire schreef tot deel 5 de scenario’s. Hij werd daarna opgevolgd door Michel Faure die de hele reeks tekende. Toen Arboris in november 2021 op bezoek ging bij Faure om een interview met hem af te nemen voor de dossiers in de geplande integrale reeks liet de tekenaar zijn pagina’s zien van deel 12, dat hij volledig schilderde. Daar is hij inmiddels mee klaar. Morvan d’Andigny kan daarin eindelijk terug naar zijn vaderland Frankrijk reizen vanuit Engeland. Hij zal zich opnieuw bij het leger van Napoleon voegen dat zich voorbereidt op de Slag bij Jena (14 oktober 1806 in Duitsland) om het Pruisische leger van Frederik Willem III met een overweldigende overmacht te bekampen.
“Om het prachtige schilderwerk van Michel alle ruimte te geven, verschijnt er van dit verhaal ook een strikt eenmalige, gelimiteerde en gesigneerde editie op het formaat van de originelen (bijna twee keer zo groot als de gewone albums).”
Voor een nieuwe integrale reeks moest de Nederlandse uitgeverij Arboris niet ver zoeken, want uit de eigen catalogus vist het de historische reeks De Zoon van de Arend op. Mooi meegenomen is dat Michel Faure (Elsa, Het Land van Langvergeten, De Schilderleraar)een gloednieuw verhaal heeft gemaakt dat samen met de eerste integrale zal verschijnen. Dat nieuwe deel 12 zal ook nog gebundeld worden in de vierde en laatste integrale. Deze eerste integrale bundelt dus de eerste drie delen, De Beet van de Wolf, De Zwarte Sjaal en Het Zand van Dendera, met een dossier.
De voorstelling van Arboris: “De Zoon van de Arend is de stripreeks die vrijwel de hele carrière van Michel Faure heeft begeleid. Samen met zijn vriend Daniel Vaxelaire bedacht hij de reeks over een tweetal jonge Fransen, de een van rijke, adellijke afkomst, de ander uit een arm milieu, die elkaar bij toeval treffen in het Napoleontische leger en dikke vrienden worden. De eerste twee delen verschenen bij uitgeverij Hachette, maar toen deze uitgever zijn hele stripafdeling van de hand deed, verhuisde de strip naar Humanoïdes Associés. Deze uitgever, die destijds vooral sf uitgaf, wist niet goed wat ze aan moesten met een historische stripreeks en besloot na drie delen met de strip te stoppen. Uitgeverij Arboris, die de strip toen al in het Nederlands en Duits uitgaf, nam contact op met Michel Faure, en vanaf deel 6 werd de reeks rechtstreeks voor Arboris gemaakt. De elf bestaande delen, aangevuld met het afsluitende deel 12, zullen de komende jaren in vier bundelingen heruitgegeven worden, met nieuwe letteringen en telkens een uitgebreid dossier over de auteurs, de strip en de historische achtergrond.”
“In navolging van het succes van de 2022 editie, zal je ook in 2023 elke dag plezier kunnen beleven met een raadsel, spelletje of mop van je favoriete voetbalploeg. Lach met de fratsen van Markske en de gekke uitspraken van Carmen, los de spelletjes op met Boma en help Doortje om de zoekopdrachten tot een goed einde te brengen. En… vergeet niet te schaterlachen met de vele grappige mopjes. Zo wordt 2023 wordt een jaar om nooit meer te vergeten!”